Difference between revisions of "Portal:WinCE"

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{{Portal_Head2|00a0cb|<big>{{PAGENAME}}</big>|dfe2eb|000000}}
 
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This portal provides an overview of development for WinCE with Lazarus and Free Pascal.
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This portal provides an overview of development for Windows Embedded Compact (WinCE) with Lazarus and Free Pascal. Windows Embedded Compact, formerly Windows Embedded CE and Windows CE, is an operating system subfamily developed by Microsoft as part of its Windows Embedded family of products.
 
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'''Platform Portals:''' [[Portal:Android|Android]] - [[Portal:FreeBSD|FreeBSD]] - [[Portal:iOS|iOS]] - [[Portal:Linux|Linux]] - [[Portal:Mac|macOS]] - [[Portal:WinCE|WinCE]] - [[Portal:Windows|Windows]]
 
'''Platform Portals:''' [[Portal:Android|Android]] - [[Portal:FreeBSD|FreeBSD]] - [[Portal:iOS|iOS]] - [[Portal:Linux|Linux]] - [[Portal:Mac|macOS]] - [[Portal:WinCE|WinCE]] - [[Portal:Windows|Windows]]
  
'''Topic Portals:''' [[Portal:Databases|Database Development]] - [[Portal:Game Development|Game Development]] - [[Portal:Hardware and Robotics|Hardware and Robotics]] - [[Portal:HowTo Demos|HowTo Demos]] - [[Portal:SciTech|Science and Technology]] - [[Portal:Web Development|Web Development]]
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'''Topic Portals:''' [[Portal:New Users|<font color=green>'''New Users'''</font>]] - [[Portal:Databases|Database Development]] - [[Portal:Game Development|Game Development]] - [[Portal:Hardware and Robotics|Hardware and Robotics]] - [[Portal:HowTo Demos|HowTo Demos]] - [[Portal:SciTech|Science and Technology]] - [[Portal:Web Development|Web Development]]
  
  
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Latest revision as of 03:12, 9 August 2020

English (en)

< Lookup < Portals < Portal:WinCE
Portal:WinCE
WinCE Logo.png

This portal provides an overview of development for Windows Embedded Compact (WinCE) with Lazarus and Free Pascal. Windows Embedded Compact, formerly Windows Embedded CE and Windows CE, is an operating system subfamily developed by Microsoft as part of its Windows Embedded family of products.

Development Techniquesedit

Basic development techniques with Lazarus and Free Pascal are described here, as well as hints for special optimization approaches



APIs and Headersedit