Goto

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Goto is an unconditional jump to a previously declared label (either before or after the goto command).
Example for the declaration of a label and use of goto:

var
  fWaterIsBoiling: Boolean;
 
label
  SwitchOffKettle;
 
begin
  ...
  if fWaterIsBoiling = True then Goto SwitchOffKettle;
  ...
SwitchOffKettle:
  ...
end;