BGRABitmap tutorial 14
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This tutorial shows how to use the Canvas2D property of BGRABitmap. Canvas2D is designed to work like the Javascript 2D context of the HTML Canvas object.
First program
Here is a very simple example:
procedure TForm1.FormPaint(Sender: TObject);
var bmp: TBGRABitmap;
ctx: TBGRACanvas2D;
begin
bmp := TBGRABitmap.Create(ClientWidth,ClientHeight,BGRA(210,210,210));
ctx := bmp.Canvas2D;
ctx.fillStyle('rgb(240,128,0)');
ctx.fillRect(30,30,80,60);
ctx.strokeRect(50,50,80,60);
bmp.Draw(Canvas,0,0);
bmp.Free;
end;
Note that path fonctions are defined in the IBGRAPath interface. The TBGRAPath class of unit BGRAPath[1] provides an independent path object that you can use to create shapes. A sample project can be found in BGRABitmap AggPas. |
The bitmap has a Canvas2D property which provides the fillRect and strokeRect function. The fillStyle is defined to orange by specifying a css color string. When the shape is filled, it uses the fill style, and when the border is drawn, it uses the stroke style.
The code above is equivalent to this Javascript code:
var canvas = document.getElementsByTagName("canvas")[0];
canvas.width = 200
canvas.height = 200
if (canvas.getContext){
var ctx = canvas.getContext("2d");
ctx.fillStyle = "rgb(240,128,0)";
ctx.fillRect(30,30,80,60);
ctx.strokeRect(50,50,80,60);
}
Complex shapes
To draw a complex shape, it is necessary to define a path:
procedure pave();
begin
ctx.fillStyle ('rgb(130,100,255)');
ctx.strokeStyle ('rgb(0,0,255)');
ctx.beginPath();
ctx.lineWidth:=2;
ctx.moveTo(5,5);ctx.lineTo(20,10);ctx.lineTo(55,5);ctx.lineTo(45,18);ctx.lineTo(30,50);
ctx.closePath();
ctx.stroke();
ctx.fill();
end;
begin
bmp := TBGRABitmap.Create(ClientWidth,ClientHeight,BGRA(210,210,210));
ctx := bmp.Canvas2D;
pave();
bmp.Draw(Canvas,0,0);
bmp.Free;
end;
Notice that the line width is defined by the property lineWidth and that the path begins with a beginPath call. If you want more information on the way path works, see the Javascript documentation.
Using transformations
Now we can draw the triangle six times with a rotation by calling transformation functions.
procedure six();
var
i: Integer;
begin
ctx.save();
for i := 0 to 5 do
begin
ctx.rotate(2*PI/6);
pave();
end;
ctx.restore();
end;
begin
bmp := TBGRABitmap.Create(ClientWidth,ClientHeight,BGRA(210,210,210));
ctx := bmp.Canvas2D;
ctx.translate(80,80);
six;
bmp.Draw(Canvas,0,0);
bmp.Free;
end;
Gradients and memory usage
To use gradients, Canvas2D provides the createLinearGradient and createPattern functions. Theses functions return an interfaced object. You must not free them explicitely. They are freed when there are no more references to them. For example:
var
grad: IBGRACanvasGradient2D;
begin
grad := ctx.createLinearGradient(0,0,320,240);
grad.addColorStop(0.3, '#ff0000');
grad.addColorStop(0.6, '#0000ff');
ctx.fillStyle(grad);
grad := ctx.createLinearGradient(0,0,320,240);
grad.addColorStop(0.3, '#ffffff');
grad.addColorStop(0.6, '#000000');
ctx.strokeStyle(grad);
ctx.lineWidth := 5;
ctx.moveto(160,120);
ctx.arc(160,120,100,Pi/6,-Pi/6,false);
ctx.fill();
ctx.stroke();
end;
The grad variable is assigned with the gradient objects, but there is no call to Free.
More examples
Other examples are in the testcanvas2d directory of BGRABitmap archive. Scripts are taken from the Jean-Paul Davalan web site (Internet Archive link) which contains HTML Canvas examples.